| Lost City Mods ( @ 2008-02-08 13:58:00 |
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Suggestions -
Inner Dialog - include bits and pieces of what your character is thinking and feeling into the post.
Body Language - expressions, how they're standing and what they're doing with their hands can say more in a post then words ever could convey.
Description - Sights, smells, lighting, sounds and colors: these can all be added to your posts. Try describing a character's outfit, their hair, the way their shoes sound on the floor - these can add a great deal to any post, just don't over-use one thing.
Accept and continue. This should be what you judge every reply you make by: does it accept the previous players actions, even if must to argue verbally, and does it add another step to the story for the other player to continue with?
"I especially think the Bickham book is worth its weight in gold. One point he drives home relentlessly is that everything in a scene boils down to cause and effect, stimulus and response--from the big picture (plot) to conversational snippets. Which goes along with what the Mighty GM posted above and "accept and continue."
There's a small press game called "Dogs in the Vineyard" which uses an odd system of "sees" and "raises" (as in poker) with dice to determine how a scene plays out. Whenever your opponent acts, you must first "see" him (respond to his words/deeds) and then "raise" (say or do something he cannot avoid responding to) until one or the other of you cannot go on and "gives," thereby losing the conflict.
I think that's a good model (aside from the win/loss format) for comments in threads on games like this. Your reply should "see" the previous post (respond) and then "raise" by saying or doing something the other character cannot help but react to (even it's to pointedly ignore your strange behavior)."